- Mat2
alias Mat2 = Mat2f
Undocumented in source.
- Mat2d
alias Mat2d = Mat!(double, 2)
Undocumented in source.
- Mat2f
alias Mat2f = Mat!(float, 2)
Undocumented in source.
- Mat2i
alias Mat2i = Mat!(int, 2)
Undocumented in source.
- Mat2u
alias Mat2u = Mat!(uint, 2)
Undocumented in source.
- Mat3
alias Mat3 = Mat3f
Undocumented in source.
- Mat3d
alias Mat3d = Mat!(double, 3)
Undocumented in source.
- Mat3f
alias Mat3f = Mat!(float, 3)
Undocumented in source.
- Mat3i
alias Mat3i = Mat!(int, 3)
Undocumented in source.
- Mat3u
alias Mat3u = Mat!(uint, 3)
Undocumented in source.
- Mat4
alias Mat4 = Mat4f
Undocumented in source.
- Mat4d
alias Mat4d = Mat!(double, 4)
Undocumented in source.
- Mat4f
alias Mat4f = Mat!(float, 4)
Undocumented in source.
- Mat4i
alias Mat4i = Mat!(int, 4)
Undocumented in source.
- Mat4u
alias Mat4u = Mat!(uint, 4)
Undocumented in source.
- identity
Mat!(T, n) identity()
creates an identity matrix
- inverse
Mat4 inverse(Mat4 a)
Returns the inverse of the provided matrix, if no inverse can be found it returns a Mat4(inf)
- lookAt
auto lookAt(Vec3 eye, Vec3 target, Vec3 up)
- orthographic
auto orthographic(float left, float right, float bottom, float top, float near, float far)
Creates an orthographic projection matrix
- perspective
auto perspective(float fov_in_radians, float aspect, float near, float far)
Creates a perspective projection matrix
- rotation
auto rotation(float angle, Vec!(T, 3) axis)
Creates a rotation matrix, angle in radians
- scaling
Mat!(T, n) scaling(Vec!(T, n - 1) v)
- translation
auto translation(Vec!(T, n - 1) v)
Creates a translation matrix